Yummy Tutorials
This is the place to learn how to customize and create cool stuff for all of your Virtual Interactive Collectibles.
Using the Micro-Agglomerator
All VIC's come with a Micro-Agglomerator which can be accessed from your desktop HUD. It allows you to control the appearance and behavior of your desktop toy. The Micro-Agglomerator includes a playlist feature to select favorite animations which can be launched from both the Micro-Agglomerator and your desktop toy in the right click menu. As more and more quantum information is gathered by Professor Y, expect the Micro-Agglomerator to grow more and more advanced!
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Using the Constructor
Because of the unstable quantum nature of the Sparticles, YummyWorks members have the ability to create their own skins and Gear Packs for Higgs, Boson and Quark with the Constructor. The Constructor contains a series of raw tools in order to build a Gear Pack .ycp file. These files can be installed into your HUD and added to your Gear/Collider or Emo tabs in the Micro-Agglomerator.
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Creating desktop toy skins
You can create their own Gear Packs with the Micro-Agglomerator. It may not have all the bells and whistles of Professor Y’s version, but it’ll get you started in your research of the Sparticles. Gear Packs can contain either skins, colliders or animations or any combination of these for a particular Sparticle. Let's create a Gear Pack with a skin and a collider set and create your first .ycp file.
Select the Agglomerator button on your HUD. Then select the Constructor. The Constructor contains a series of raw tools in order to build a Gear Pack .ycp file . These files can be installed into your HUD and added to your Gear/Collider or Emo tabs in the Micro-Agglomerator.

When the Constructor opens you will have a view of Colliders, Sounds, and Skin lists as well as Image View, Colliders and Animations tab. Let's focus on the Colliders/Skins tab.

To Create a New Gear Pack, select File/New Pack:

Select the character you want to work on:

To add a skin to your gear pack. R-click on Character Skin List. Browse and find the skin image you customized and select it. You’ll now see it appears on the right Image View panel. You can add as many skin images to your pack as you would like. You can now save your Gear Pack or add colliders.

Lets assume we would also like to add a collider set to our Gear Pack. Right click on the Colliders List and select Load Collider Image (a transparent .png is recommended if transparent background is required in your image). Load as many as you like for your collider set to contain.

Select one of the collision shapes to draw the bounding area for your collider. This will determine the outer limits of your object where you want your Sparticle to hit it. In the case below, only the Astrofactory portion was covered so Higgs will only hit there. Use as many collision shapes overlayed to cover your item.

When you are done with your Gear Pack make sure to set the names of the skins you added as well as the colliders in the colliders and skin view panel. These are the names that will show up in your HUD when you install them.

To create your own skins, YummyWorks will provide you with a template like the one below. It is a map of the quantum data of your character. You can use any graphics software (Photoshop, Corel, Paint etc..) to color over it and create your own custom looks. You’ll see below each area corresponds to where your graphics will appear on the Sparticle. If you just want color changes the colors below will do that. If you want to get more intricate you can paint till you drop!




